Work in progress (started at a Church of Security@Tetalab). =)
Multi-threaded network sniffer and renderer with the ergonomy of a FPS: you look around with the mouse and move with the keyboard. Based on Nehe-Production tutorials which are great for learning openGL.
LAN is the blue wiresphere.
Distant Networks are green wirespheres.
Hosts are red cubes.
October 2012: networks are just stacked. no tree-like representation yet.
December 2012: the size of the networks change based on the number of hosts but the value represented by the size could be other things like network traffic.
Still no tree-like organization because there's some work on ipv6 support, tracerouting the hosts, showing the packets ! (soon)
I'm actually thinking about the 3D representation (repulsion algorythms,treemaps), the functions and the ergonomy. :)